Kyiv | Lviv

Parametric Skyscrapers with Virtual Reality (VR) Integration [Basics of High-Rise Parametric Design]

July 4-6, Kyiv | July 8-10, Lviv

The workshop is designed to cover applications of basic, intermediate and advanced computational design techniques for re-inventing skyscraper design and embedding them in a virtual reality (VR) environment for creating a digital spatial experience.


The 3-day intensive workshop for architects and designers will delve into computational & parametric methods (using Rhino3D & Grasshopper3D) to create systemic design models for architectural design of skyscraper. Advanced Design Tools such as Environmental Analysis for high-rise buildings will also be integrated in the studio, along with presentation and documentation of the design process.

Workshop is designed as a 3-day event comprising of technical tutorials, teaching sessions, design critics, design documentation methods, presentations, submission panel preparations and design exercises culminating in a critical discussion about computational design and its future potentials, pertaining to high-rise developments, along with a VR experience integration.

The 3-day workshop shall focus on inculcating the following aspects as a part of syllabus:

• Parametric & Computational Design Methods

• Skyscraper Design Tool-set

• Environmental Analysis (Basics)

• Façade and Building Skin Design

• 3D Model optimization for VR

• VR visualization (For selected developed projects)

• Documentation and Presentation

Technical Sessions & Teaching Methodology

Digital experimentations using computational techniques (primarily Rhino3D + Grasshopper) will initiate the discourse, followed by technical sessions, theoretical discussions and presentations.

Workshop is structured to teach participants the use of computational techniques through Grasshopper® (Generative modeling plug-in for Rhino®) and ways to integrate it with architectural & structural systems for skyscraper design.

No previous knowledge of Grasshopper & Rhinoceros is required for these workshops as basic technical knowledge will be provided on Day 1.

The workshop is curated in the form of a design studio with collective learning than mere software sessions. Software form a part of the tool-set that is inculcated in the 3-day studio sessions.

At the end of the sessions, students will be able to experience their own design in Virtual Reality by integrating into Trezi – а fully immersive virtual reality tool-kit for architects.

Workshop Schedule


• Presentations / Lectures on Parametric Design & Computational Thinking
• Introduction to Rhinoceros 3D – GUI & Basic Use
• Grasshopper GUI & Basic Functionality
• Exploration of Patterns, Geometries and Surface Tessellations


• Patterns & Geometric Explorations – Advanced
• Releasing of pre-designed tools (Grasshopper scripts) to all participants
• Functionality of tools for Skyscraper Design
• Design development (in teams or individual)
• Advanced Toolkit on Environmental Design


• Group Discussions & Preparation of Visuals
• 3D Visualizations and preparation for VR Integration
• Virtual Reality Presentation and Integration


Sushant Verma

Sushant Jai-Amita Verma is a Design Entrepreneur, Architect, Computational Designer & Educator, currently leading rat[LAB] Studio (Research in Architecture and Technology) that investigates intersections of design, art & technology through architecture, interior design and art installations. He holds a Masters Degree in Emergent Technologies & Design from Architectural Association, London and is a former architect at Zaha Hadid Architects, London & a Sr. Editor at Arch2O. He is the founder of rat[LAB] EDUCATION, which is an initiative to spread the idea of computation in design through independently-organized design workshops for profession and academia.

Conditions & Workshop Tickets

All international participants must check visa eligibility rules as per their local embassies and request for necessary documents.
Organizers will provide invite letter, registration documents and will assist in securing accommodation to all visiting students.
Travel and Accommodation costs are to be borne by each participant themselves, if required.
Within 3 days of the workshop there will be a translation from English into Ukrainian and vice versa.
According to the results each participant will receive a final diploma of training.
Basic 3D modeling skills in any software are preferred (previous knowledge of Rhino3D is not obligatory).
Participants should bring their own laptop with pre-installed software.
NOTE: Grasshopper does not fully function on Rhino for MAC. A windows-enabled laptop is necessary.


10-31 May 2019 USD 350


1-30 June 2019 USD 400

*All registrants during early-bird will receive an online course preparation tool-kit and access to video tutorial to prepare for the workshop in advance.


Architecture of the Future

Architecture of the Future is the biggest European architecture conference on emerging technologies that will shape the future of AEC industry bringing together architects, engineers, developers, media – all those who seek to change the world through the development of advanced technologies


rat[LAB] EDUCATION is an initiative by rat[LAB]-Research in Architecture & Technology to start a new discourse in architecture & parallel design disciplines with the use of ‘computational design’ & it’s various subsets. Spread across various cities / countries, we are establishing a global dialogue in the domain of computational design by actively organizing and participating in workshops, lectures, presentations & symposia. While rat[LAB] has taken a top-down approach of exploring computational design through industry, a parallel, bottom-up approach is also in-line to involve students of all levels, from design & related backgrounds.


Trezi is a fully immersive Virtual Reality product that dramatically transforms design experience, communication, and collaboration in the Architecture, Engineering and Construction (AEC) industry. It improves productivity, increases efficiency and removes ambiguities of imagination.


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